Warhammer Total War 3 Map
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Cuphead DLC - The Loop
- This article or section is about game content which was freshly released past Creative Assembly or is still in development. The information here is non final, and may change quickly.
- Non to be confused with the Realm of Anarchy region of the campaign map.
The Realm of Chaos is the main campaign for Total War: Warhammer III.
According to Creative Assembly'southward Ian Roxburgh it is "roughly twice the size" of the Middle of the Vortex map from Total War: Warhammer II.[1]
The Far East, parts of the The Old World, Norsca, The Dark Lands and the Realm of Chaos will feature as regions in the campaign.
It should non be dislocated with Immortal Empires, which will be a combined campaign for players who ain all three games - the successor to Mortal Empires.
Every bit a multiplayer campaign, it can host upwards to a maximum of eight players.
Description [ ]
The Winds of Magic roil, stirred into a tempest by the roar of a dying god. Now Daemon and mortal alike must break through the eldritch storm and enter the Realm of Chaos in search of the ultimate prize. Will the Daemonic Lords of Chaos claim victory and find favour with their dark masters? Or shall the denizens of a earth scarred by contant state of war suffer the trials and temptations of the Chaos Realms? The choice is yours...
Objectives [ ]
The primary goal in this campaign is to get to the Realm of Chaos, and kill each of the Chaos Gods' four champions to absorb their souls into the Tome of Fate. Doing then reveals the passage into the Forge of Souls, where Be'lakor keeps Ursun as a prisoner. The victor volition take Ursun's blood to activate the Tome of Fate.
- Kislev seeks to free Ursun from Bel'akor, in order to break the wintertime destroying their country.
- Grand People's republic of china seeks Ursun to reveal the location and fate of Shen-Zoo, one of Cathay's dragons.
- The Ogre Kingdoms wish to eat Ursun, and sacrifice his remains to the Great Maw.
- The Daemon Prince seeks to kill Ursun and absorb his power, turning him into a fifth chaos god.
- Skarbrand seeks to take Ursun's skull to regain Khorne'southward favor.
- Ku'gath Plaguefather seeks to have Ursun'due south body for his experiments.
- Kairos Fateweaver seeks to take Ursun's eyes to run into both the past, nowadays, and time to come.
- N'Kari seeks to feed on Ursun's sorrow and eternally treasure it.
Features [ ]
After several turns, Ursun roars in pain, causing Chaos Rifts to burst open up all over the country. No matter what happens, Ursun will even so die, leaving the victorious faction to decide whether to utilize his remains or fifty-fifty revive him.
Even afterward you have defeated Belakor, yous can still choose to keep the campaign. Doing so allows you to recruit Be'lakor, even if you are not playing as a Chaos-aligned faction. Alternatively, you tin can choose to blackball Be'lakor for a permanent gear up of entrada buffs.
Races, factions and legendary lords [ ]
Playable [ ]
The following playable races, factions and Legendary Lords have been announced.
- Kislev
Pocket-size factions [ ]
Minor factions revealed and so far:
Beastmen Warherds:
- Blooded-Axe Tribe
- Manblight Tribe
- Redhorn Tribe
- Ripper-Horn Tribe
- Shadowgor Warherd
- Skrinderkin Warherd
- Rock-Horn Tribe
Demons of Chaos:
- Shadow Legion
Dwarfs:
- Clan Helhein
- Karak Azorn
- Karak Kadrin
- Karak Ziflin
- Kraka Drak
- Zhufbar
Grand Prc:
- Burning Wind Nomads
- Celestial Loyalists
- Dissenter Lords of Jinshen
- Regal Wardens
- Rebel Lords of Nan-Yang
- The Jade Custodians
Greenskins:
- Black Venom
- Blue Vipers
- Dark Land Orcs
- Drippin Fangs
- Foliage-Cutterz Tribe
- Moon Howlerz
- Ruby-red Centre
- Skull-takerz
- Tusked Sunz
Khorne:
- Bloody Sword
- Brazen Throne (Khorne guardian army)
- Crimson Skull
- Kharneth'due south Sons
Kislev:
- Brotherhood of the Bear
- Druzhina Enclave
- Ropsmenn Clan
- Ungol Kindred
Lizardmen:
- Tepok's Spawn
Norsca:
- Aesling
- Baersonling
- Bjornling
- Goromadny Tribe
- Graeling
- Sarl
- Skaeling
- Vanaheimlings
Nurgle:
- Bubonic Swarm (Nurgle guardian army)
- Maggoth Kin
- Septic Claw
Ogre Kingdoms:
- Bloodmaw
- Blood Guzzlers
- Crossed Clubs
- Eyebiter
- Feastmaster
- Fleshgreeders
- Fulg
- Lazarghs
- Loose Tooth
- Mountaineaters
- Stone Skulls
- Sabreskin
- Sons of the Mountain
- Thunderguts
- Treehammers
Rogue Armies:
- Abominations
- Alliance of Guild
- Arg'Flux's Pyrocasters
- Beastcatchas
- Celestial Storm
- Doombreed'south Followers
- Kurgan Warband
- Legion of Gore'hath
- Scaberax's Gluttons
- Scriveners of Fate
- The Calamitous Prince'southward Muses
- The Bloody Harvest
- The Claiming Rock Pact
- The Convent
- The Fluxion Host
- The Glothal Brood
- The Pleasance Tide
- The Putrid Swarm
- The Wandering Dead
- The Treaty of Ashshair
- Wrath of Nature
Skaven:
- Clan Eshin
- Association Champ
- Clan Gritus
- Association Krizzor
- Clan Mange
- Clan Morbidus
- Association Mordkin
- Clan Moulder
- Association Rictus
- Clan Spittel
Slaanesh:
- Exquisite Pain (Slaanesh guardian army)
- Rapturous Excess
- Subtle Torture
The Empire:
- Hochland
- Marienburg
- Middenland
- Nordland
- Ostermark
- Ostland
- Reikland
- Stirland
- Talabecland
- Wissenland
Tzeentch:
- Omniscient Eye (Tzeentch guardian army)
- Cleaved Cycle
- Flaming Scribes
- Sarthorael'due south Watchers
Vampire Counts:
- Lahmian Sisterhood
- Sylvania
- Waldenhof
Warriors of Anarchy:
- Dreaded Wo
- Gharhar
- Khazag
- Kvellig
- Tong
Wood Elves:
- Laurelorn Forest
Provinces [ ]
Empire and Grey Mountains:
- Northern Grey Mountains
- Southern Greyness Mountains (Disciples of the Maw)
- The Witch's Wood
- The Wasteland
- Middenland
- Nordland
- Reikland
- Hochland
- Ostland
- Talabecland
- Wissenland
- Stirland
- Ostermark
- Sylvania
Kislev:
- River Lynsk
- Northern Oblast
- Troll Country (The Great Orthodoxy)
- Black Claret Laissez passer
- The Cursed Metropolis
- River Urskoy (The Water ice Courtroom)
- Eastern Oblast
- Dukhlys Forest
Norsca:
- Helspire Mountains
- Vanaheim Mountains
- Ice Tooth Mountains (Legion of Chaos)
- Trollheim Mountains
- Gianthome Mountains
- The Goromadny
- Helspire Mountains
- Vanaheim Mountains
- Ice Tooth Mountains (Legion of Chaos)
- Trollheim Mountains
- Gianthome Mountains
- The Goromadny
World'southward Edge Mountains:
- The High Pass
- Worlds Edge Mountains
- Peak Pass
- Blackness Water
- The High Pass
- Worlds Edge Mountains
- Peak Pass
- Blackness Water
Nighttime Lands:
- Zorn Uzkul
- The Plain of Zharr
- The Blasted Wastes
- The Howling Wastes
- The Haunted Forest
- The Wolf Lands
- Zorn Uzkul
- The Evidently of Zharr
- The Blasted Wastes
- The Howling Wastes
- The Haunted Woods
- The Wolf Lands
Mountains of Mourn:
- Path to the East
- Gash Kadrak
- Ancient Giant Lands
- Mountains of Mourn
- Wyrm Pass
- Ice Pass
- Bone Route
- Ivory Road (Goldtooth)
- Path to the E
- Gash Kadrak
- Ancient Giant Lands
- Mountains of Mourn
- Wyrm Pass
- Water ice Laissez passer
- Bone Road
- Ivory Route (Goldtooth)
Thousand Cathay:
- Warpstone Desert
- Gunpowder Road (The Northern Provinces)
- Lands of Rock and Steel
- Imperial Road
- Forests of the Moon
- Celestial Riverlands
- Western Neat Breastwork
- Central Peachy Bastion
- Eastern Bully Bastion
- Wastelands of Jinshen (The Western Provinces)
- Broken Lands of Tian Li
- Warpstone Desert
- Gunpowder Road (The Northern Provinces)
- Lands of Rock and Steel
- Imperial Road
- Forests of the Moon
- Angelic Riverlands
- Western Slap-up Bastion
- Central Neat Bastion
- Eastern Great Bastion
- Wastelands of Jinshen (The Western Provinces)
- Broken Lands of Tian Li
Anarchy Wastes:
- The Shard Lands (Seducers of Slaanesh)
- Northern Wastes
- The Eternal Lagoon
- Plainly of Bone
- Bloodfire Falls (Exiles of Khorne)
- The Cold Mires
- Plain of Illusions
- The Blood Marshes
- G'datha
- The Cliffs of Death (Poxmakers of Nurgle)
- Road of Skulls
- Road to Damnation
- Eastern Steppes (Oracles of Tzeentch)
- The Red Wastes
- The Shard Lands (Seducers of Slaanesh)
- Northern Wastes
- The Eternal Lagoon
- Manifestly of Os
- Bloodfire Falls (Exiles of Khorne)
- The Cold Mires
- Patently of Illusions
- The Blood Marshes
- K'datha
- The Cliffs of Death (Poxmakers of Nurgle)
- Road of Skulls
- Route to Damnation
- Eastern Steppes (Oracles of Tzeentch)
- The Blood-red Wastes
Realm of Chaos:
- The Blood God's Domain
- Land of the Plaguelord
- Realm of the Sorcerer
- The Dark Prince's Realm
- The Forge of Souls
- The Blood God's Domain
- Land of the Plaguelord
- Realm of the Magician
- The Nighttime Prince'due south Realm
- The Forge of Souls
Waterways:
- Kraken Body of water
- Frozen Body of water
- Sea of Chaos
- Sea of Claws
- The Gulf of Kislev
- Dragon River
- Jade River
- Great River
- The Sea of Dread
See also [ ]
Other TWW3 campaigns [ ]
- Something Rotten in Kislev
- Darkness & Disharmony
- Immortal Empires
Campaigns in other games [ ]
- The One-time World (TWW1)
- The Season of Revelation (TWW1)
- Center of the Vortex (TWW2)
- Mortal Empires (TWW2)
Sources [ ]
- ↑ https://www.pcgamesn.com/total-war-warhammer-3/map-size
[ ]
Source: https://totalwarwarhammer.fandom.com/wiki/The_Realm_of_Chaos
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