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Escape from Tarkov Shoreline Map Beginner's Guide

Escape from Tarkov Shoreline Map Beginner'due south Guide

An in-depth guide to Shoreline Map in EFT

Escape from Tarkov
Beginner'southward Guide to Shoreline

Introduction

Tarkov's Shoreline is a very diverse map that offers a lot of PvP opportunities and good boodle. The map features both open terrains and enclosed areas; Health Resort located in the northward and villages/estate areas located in the westward are bully stages for a fast-paced, mid-to-shut range, engagements; while open areas, similar the shore, offer good opportunities for snipers who like to appoint their enemies from a faraway, concealed positions. Considering of this, Shoreline is regarded equally one of the, if not the best, PvP maps Tarkov has to offer. On pinnacle of that, it features some of the best loot available in the game, but a big part of it is hidden in enclosed rooms inside the Health Resort. The Shoreline is one of the biggest maps in Tarkov, each Raid on it lasts for 55 minutes and features eight to 13 players + dozens of NPC Scav spawns.

The Shoreline is a map on which every player will find something for themselves:

  • It offers some of the best PvP locations in the game, including enclosed areas that are not infested with snipers and open ones that are great for them.
  • The map features open up terrains, big and small buildings, vantage points, and woodlands, all of which promote dissimilar strategies/playstyles. The map'southward diversity makes it more interesting and makes subsequent Raids much less boring.
  • Elaborate Fundamental system - there are several dozen keys tied to Shoreline, some of them requite access to very valuable loot.

Points of Involvement

In that location is a lot to explore along the Tarkov's Shoreline, from a big abandoned "Azure Coast" Holiday Resort and deserted villas, through hidden bunkers and small islands, to the pier and a Lighthouse; here are some of the almost interesting locations (possible boodle included).

Note1: Left-clicking on the map volition open up the full-sized version in a new window.

Note2: We plan on expanding this section of the guide and making information technology much more than detailed in the futurity (some points of involvement that are bulked together might exist separated, others volition be added, etc.).

Points of Interest on the Shoreline map

1. Wellness Resort's North Wing / Admin

The Administration Edifice of the "Azure Coast" Wellness Resort. Every bit you lot would wait from such a structure, there are offices, storage rooms, some leisure areas, and maintenance rooms inside. Down in the Admin Building'due south basement, there is also a Scav-only extraction betoken that is always open.

Annotation: Because of the fact that about of the worthwhile loot available on Shoreline spawns inside the Health Resort, the Admin Building is 1 of the most crowded areas on the whole map; you can be sure that in that location will be other players around (many of them in squads).

Location -Center of the Shoreline map, north of the Ability Plant and north-east of the Village/Estate expanse; building in the northern part of the area. The Health Resort's N Wing / Admin is marked equally number "1" on our Map.

Possible Boodle:Many Safes, Drawers, PC Blocks, technical loot, medical supplies, provisions, possible Flashdrives, Weapon Cases, possible Key spawns, and much, much more than. Moreover, there is a Blue Lab. Keycard spawn inside an ambulance parked in front of the Admin Building (under the catwalk).

Detailed boodle table for all Admin Building's rooms coming soon!

2. Wellness Resort's W Wing

The western part of the "Azure Coast" Health Resort. Information technology features dozens of apartments on floors 2 and 3, many of which share balconies (this ways that you tin can admission one room through some other, which can be very convenient if both neighboring rooms are locked and you lot simply have one central), and offices on floor 1. Moreover, there is a pond pool and a gym in the West Fly'due south basement.

Note: Because of the fact that some of the all-time loot available on Shoreline spawns inside the Health Resort's West Fly building, this is one of the most dangerous areas on the map; you tin be sure that there will be other players effectually (many of them in squads).

Location -Center of the Shoreline map, north of the Power Plant and north-east of the Village/Manor area; edifice in the south-western part of the area. The Health Resort's Westward is marked as number "ii" on our Map.

Possible Loot: Multiple loose Weapon Spawns, PC Blocks, Safes, Medbags, Toolboxes, Duffle Bags, Weapon Boxes, Money, Jewelry, Rare Items, Grenade Boxes, and much, much more (many of the locked rooms brand yous feel like yous've only scored a jackpot when you open them, just some others contain mostly thwarting). Moreover, there are multiple Key spawns scattered around the edifice, including Red and Blue Lab. Keycards.

Detailed loot table for all W Wing's rooms coming soon!

3. Health Resort's East Wing

Eastern part of the "Azure Declension" Health Resort. It features dozens of apartments on floors 2 and 3, many of which share balconies (this ways that you can admission one room through another, which tin can exist very convenient if both neighboring rooms are locked and you just have 1 key), and offices on floor 1.

Note: Just like with two other parts of the Resort, East Wing contains some of the best boodle available on Shoreline, which attracts players and makes this place very dangerous.

Location -Centre of the Shoreline map, north of the Power Institute and north-east of the Village/Estate expanse; building in the southward-eastern part of the area. The Health Resort'southward East is marked as number "3" on our Map.

Possible Boodle: Multiple loose Weapon Spawns, PC Blocks, Safes, Medbags, Toolboxes, Duffle Bags, Weapon Boxes, Coin, Jewelry, Rare Items, Grenade Boxes, and much, much more (many of the locked rooms make you lot experience like you've just scored a jackpot when you open them, but some others contain by and large disappointment). Moreover, there are multiple Fundamental spawns scattered around the building, including Red Lab. Keycard.

Detailed loot table for all Eastward Wing's rooms coming soon!

4. Power Plant

Shoreline'southward power station complex, easily recognizable from afar by three loftier voltage power lines that kickoff hither. The area features a big principal building, guard shack, some abased cars, and a sandbag entrenchment outside of the main entrance. This area should be approached with caution equally there is NPC Scav spawn located here.

Location -Central function of the map, due south of the Wellness Resort, n of the Gas Station, and due north-due east of the Scav Island. The Power Plant is marked as number "4" on our Map.

Possible Loot:

  • Grenade Box inside the sandbag entrenchment just outside the surface area.
  • Inside the shack close to the circuitous's archway: Office 104 West Wing Central [San.104] inside the locker.
  • In the master building: East Wing Room 222 Key [San.222] spawn on the first flooring, sitting on a chair;  a Toolbox, 2 Jackets, and some loose boodle.

5. Villas / Estates

Private luxury estates abased because of the Tarkov conflict. It is easy to see that their previous owners didn't have money-related problems, which means that there must exist something of value inside... Be enlightened that Scavs are after the loof from the Villas also and in that location is an NPC Scav spawn in the area (some caution is brash).

Note: Many players apply the proper name "Cottages" to describe this location, because of the "Cottage Cardinal" that opens the eastern Villa.

Location - Western part os the Shoreline, south-west of the Health Resort, south of the swamp, and north-east of the Tunnel extraction bespeak. Villas / Estates are marked every bit number "five" on our Map.

Possible Loot:

  • Western Villa: multiple Duffle Numberless, a Medbag, ii Safes, two Jackets, two Weapon Cabinets, a PC Block, and a Keyrack that tin can spawn the West Wing Room 220 Key [San.220].
  • Eastern Villa: The Cottage Dorsum Archway Primal [Cottage] spawn on the water barrels just outside the building (it opens the Eastern Villa/Cottage); Inside: Weapon Spawn, some loose money, two Safes, PC Block, 2 Weapon Cabinets, and a Duffle Handbag.

6. Gas Station

A Gas Station situated past the principal Shoreline road. The Station'southward edifice is currently on burn down and at that place are no firefighters around... but you tin can still enter the building (endeavour to hug the walls so the fire does minimal damage to you and retrieve to heal before y'all run out; otherwise you risk death in flames). There are NPC Scav spawns nearby, then wait to get shot past them on your approach.

Location -Southern part of the map, by the principal road, close to the shore; south of the Health Resort and the Powerplant, simply north-due west of the Marina. The Gas Station is marked equally number "6" on our Map.

Possible Loot: Ii Weapon Boxes, and a Safe. Moreover, on the beach simply s of the Gas Station, there is a West Wing Room 221 Primal [San.221] spawn (on a beach chair, shut to an umbrella).

7. Scav Isle / Loot Island

A small island shut to the shore, continued with the mainland by a wrecked barge. There is a small wooden house on the isle together with some makeshift workbenches, a wooden shack and a wooden warehouse. The island is well-known for the NPC Scav spawn located there, and then some caution is brash when budgeted this spot. Island itself is quite exposed, but the barge offers some skillful cover against enemies who try to shoot you from the mainland.

Location - South-western part of the map, west of the Gas Station, and south of the Villas / Estates. The Scav Island / Boodle Isle is marked equally number "vii" on our Map.

Possible Loot: Two Toolboxes, two Weapon Boxes (one located within the warehouse and second 1 located inside the firm), two Medbags (in the shack, look inside a wooden crate), some loose boodle that is scattered around the area, and two possible Key spawns located on a table that has an outboard motor on it (East Wing Room 226 Fundamental [San.226] and East Wing Room 328 Key [San.328]).

viii. Marina

A small-scale peninsula that features Tarkov Yacht Club's offices, a boat pier, and a lighthouse that once guided ships to Tarkov's port. One of the boats that are yet parked at the pier can serve as a getaway for PMCs (PMC-simply extraction point), while the lighthouse is a Scav's safe spot (Scav-only extraction point).

Location -South-eastern role of the Shoreline, just southward-eastward of the Gas Station, and south of the Radar Tower / Weather Station. The Marina is marked as number "viii" on our Map.

Possible Boodle:

  • In the trunk of an SUV parked on the route that leads to the Marina: East Wing Room 206 Fundamental [San.206] and Westward Wing Room 219 Fundamental [San.219] spawns.
  • In the office building: 1st floor: 3 File Cabinets, a Cash Register, loose provisions, and West Fly Room 205 Primal [San.205] spawn (close to the File Cabinets). 2nd flooring: a Safe and a PC Cake in each of the two role rooms.
  • In the building behind the offices: a Cash Register.
  • At the Lighthouse: A Weapon Box and two Cardinal Spawns (W Wing Room 219 Key [San.219] and Due west Wing Room 205 Fundamental [San.205]; await on the broken wooden box on lighthouse's 2d floor).

nine. Village

An abandoned hamlet, now inhabited by Scavs. Later in a Raid, it is well-nigh certain that some NPC Scavengers will roam this area. The village consists of a few one to two-story households separated by fences, which makes the surface area feel rather enclosed (which is good, considering you are harder to spot and information technology is piece of cake to find some cover). At the w cease of the village, there is a Scav-but extraction point. Too, this area contains multiple PMC spawn points, so information technology volition be highly contested at the Raid'due south get-go.

Location - Western part of the map, w of the Downtown and Villas, south-westward of the Wellness Resort. The Village is marked as number "ix" on our Map.

Possible Loot:

  • Pretty much all of the hamlet's households have Jackets/Duffle Bags/Toolbox and some provision spawns inside them.
  • By the Tank, parked at the south-eastern finish of the village, there is a Weapon Box.
  • There are likewise two Key spawns: West Fly Room 203 Key [San.203] Inside the house closest to the bus terminate, on a chair, shut to 2 Jackets; Cottage Rubber Central [Safe]  inside the bus that is parked adjacent to the Tank, on one of the correct-paw side seats.

x. Downtown / Cabins

Office of the abased village, separated from the rest of information technology by the master road. There are some spawn points at the edges of this surface area, and a possible NPC Scav spawn location near the main road.

Location -  Western part of the map, west of the Villas, due south-west of the Health Resort. The Village is marked as number "ten" on our Map.

Possible Loot: Within of the almost eastern building: three Duffle Bags, 2 Jackets, and a Medbag (in a wooden shack left of the main gate), and some provisions (this is the best building for loot in the general area). Other buildings have similar loot, just simply a bit less of it.

11. Atmospheric condition Station / Radar Tower

Tarkov's master Atmospheric condition Station, easily recognizable past a loftier white-and-red meteorological tower that dominates over the immediate landscape (this identify is as well known as the "Radar Tower"). Meridian of the tower offers a good overview of the surface area but leaves you lot quite exposed, so you shouldn't stay on top for likewise long. Station's edifice is a two-story structure with an accessible roof (again, going up volition make yous exposed, so it is not a good idea in full general).

Location - South-eastern office of the map (close to its middle), due north-east of the Gas Station, and southward-east of the Wellness Resort. The Weather Station / Radar Tower is marked as number "11" on our Map.

Possible Loot:

  • On elevation of the Meteorological Tower: A Grenade Box and the Health Resort Room 321 Key [Safe 321] inside the locker or on summit of the Grenade Box.
  • Past the Truck parked near the station'south edifice: Ii Weapon Boxes; one on each truck's side.
  • Inside the station's chief edifice: 1st flooring: multiple provision spawns, one medbag, one duffle pocketbook; 2d floor: some loose rare item spawns, three File Cabinets, loose Electronics, a Safe, and a PC Block.

Spawns and Extractions

Detailed Extraction/Spawn map of Shoreline coming soon!

Raid Strategy

Terminate Note

Escape of Tarkov is a tough game with a steep learning curve. This is why we accept decided to aim this guide at new players who tend to struggle with their first Raids and help them learn most unlike maps that the game has to offer.

We hope that y'all have found this guide useful and informative. If we have missed an of import piece of information, please let us know! Also, nosotros will be happy to receive constructive criticism that volition help us amend our future work then exit your suggestions in the comments section below.

Pictures used in this commodity are the intellectual property of the Battlestate Games.

Escape from Tarkov Money

Source: https://odealo.com/articles/escape-from-tarkov-shoreline-map-beginners-guide

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